Game navigation

From The Wrestling Game Wiki
Jump to: navigation, search

If you have finished the in-game tutorial, you probably are familiar with some of the game areas. This navigation guide will help you figure out the other areas you don't fully grasp.

Tope Menu

Top Menu
Top Menu
1. Tournament Points: This is the most valuable game currency. Tournament points (referred to as TPs) allow you to subscribe to tournaments, leagues, buy new match types among a lot of other things.
2. Ranking: This is your rank within a particular level. The better your ranking is, the more chances you have at winning competitions on that particlar level.
3. Fantaeuros: That is ingame money. Fantaeuros are used to pay for your training, buy entrances, or pay for some other features that require Fantaeuros.
4. Experience Points: are used to boost your wrestler performance. The more experience you earn and spend the stronger you will become. P.S: You can't spend any experience until you unlock Advanced Techniques.
5. Timers: Constituted of 2 timers. First your statistics timer, which is the most important one. Always keep your statistics timer going by clicking on it and training more statistics.Second is your moves timer. This one is less important as you don't have to train moves constantly, but just the ones you are going to base your performance on.
6. Energy: Energy = matches. The more energy you have, the more matches you can participate to.
7. Forum: a quick link to the game forum
8. Settings: Access different game settings
9. Help: A section that contains game rules, as well as helpful threads on how to play the game. make sure to check it.
10. Search bar: A quick shortcut to different game pages
11. Logout: That's your logout button.

Wrestler / Profile

Profile page is where most of your wrestler data is at. We'll first start with your wrestler informations and then go down to the various tabs you have in the page.


Wrestler-info.png



Wrestler informations

Icon Description
Wrestler-score.png This is your wrestler score. You gain score by winning matches against your opponents. Your score gain will depend on how stronger your opponent is, or to be more accurate how much score he has. If he has a lot more score than you, then your win will yield you +200 points which is the maximum, and cost your opponent -200. Your score is your strength meter, and your ranking is determined based on it.
Global-ranking.png This is your overall ranking on the whole server. If your world ranking says '1' then you are top of the food chain, and the supreme ruler of the server, so congratulations! if not, then get to work, there is a long way in front of you to get there!
Level-ranking.png the little podium displays your rank within the level you play in, the higher your rank the better your chances are to win competitions and titles. make use of it, because once you become top 10, the master will come after you, and if you beat him, he will make you level up.
Fans.png These are your loyal fans. Fans increase as you spend energy(by doing matches) and tournament points, but the biggest to fans is tournaments and league wins, as hard as that can be. However fans only play a role in Federation servers where general managers make use of your fan base to generate ticket sales for their shows.
Performance.png Performance is how much use your wrestler makes of his skill points. On Forced-retirement servers, your wrestler will start dropping performance by the age of 54 as a sign of aging, and once that happens you need to retire him. Once retired you start a new career as a Junior version of your wrestler, while if you reached top 50 you will be introduced to the hall of fame to commemorate your outstanding run in the game.
Tag-icon.png Tag team: displays your tag teams name that links to your tag team page.
Stable-icon.png Stable: Serves the same purpose as the tag team icon, but this time it is for your 4-man team.

Statistics

Statistics.png

This is where you train your statistics. You have four statistics to train as mentioned before (Strength, Speed, technique and Resistance). The image above displays the minified statistics trainer with all the statistics under on tab, but if you're not familiar with what each statistic improves feel free to check the specific tabs for them to learn more about each one.

Statistics are the most important feature early on, and you should always keep your statistics timer running. In addition, you can unlock queue slots permanently (the extra slots with a padlock) for 10 TPs each, so you can queue more statistics to automatically start training when your current one is over.

P.S: Supporters get one free queue slot by default.



Wrestler data (Skills)

Wrestler-data.png

This is where you can access, and assess all of your skills (or what's called your build) easily). You cannot edit anything from here, but you can see how all your skills pan out to form your wrestler's build. Not to worry, we know that it is headache-inducing trying to figure out what each skill means, and for that we have a full section dedicated to explain each skill and its use under the GYM section of this wiki.

The Gold, Silver and bronze medals next to a skill indicate that that particular skill is the highest, second, or third highest in you level.



Match types

Matchtypes.png

The next tab is for match types. These are different match types that have different rules for winning, that you can unlock at lv3,6,9,12,15,18, and 21. In addition Supporters get 1 Free match type off the bat, and they unlock every other match type two levels earlier than regular players.

However, if you are eager to fight in a new mtch type, you can use 25 Tournament points to unlock it. The game has a lot more match types though, than what you see at the start, and more match types will open up for you as you learn the basic ones.



Achievements, palmares, and Biography

  • Achievements: This is the list of all achievements you have completed so far. For more informations on each achievements requirement, refer to the achievements tab on the top menu.
  • Palmares: Here you will see a record of all your title and contest wins during your career.
  • Biography: Biography is your own personal space where you can write about pretty much anything, as long as it is within the game rules.

Tag Team



Stable


GYM

Skills

Skills.png

You have went through this page when you did the tutorial. This page is where you get to spend all of your skill points. Skill points are what directly affects your wrestler performance, so by distributing skill points your wrestler gets stronger. Make sure that you always spend your skill points after a statistic has improved to benefit from your training.

Skill points also directly affect moves, and by distributing skill points a certain way, it will unlock different moves for you.



Moves

Moves are the second most important thing to focus on after statistics. There are more than 500 moves in the game ranging from 5 maximum damage to 66, and split into 3 categories: Direct damage, pin, and submission moves.

You unlock new moves as you spend skill points, and each move requires 2 skills to unlock. Check the in-game moves table to learn everything you need about moves.

Now to how the moves page works:

Moves interface

Moves-interface.png
  • Upon landing on the moves page you will see moves you already know, and you can improve them by clicking the "improve" button
  • Clicking 'NEW MOVES' will allow you to see new moves you can learn, once learned, you will be able to use those moves in your matches.
  • Clicking 'Disabled' will bring out moves that you have disabled before incase you want to re-enable any of them. (We will get to that later)
  • Required position is the position required for you to execute a move.
  • Obtained position is the position that your opponent end up with when you hit them with a move. It is suggested to have the majority of your moves lead to groggy and stunned, while if you are a submissionist then your preferrable obtained positions should be grounded for your direct damage moves so you can get your opponent to the position where you can perform most of your submission moves.
  • Last thing you should pay attention to is your moves queue which is to the far right of your moves menu, and that's where you can queue more moves to train while you're offline, or just busy doing other things around the game.



Moves attributes

Move-attributes.png


  1. Move level: Straight forward. The higher your move's level the higher its attributes.
  2. Damage: Displayed in minimum and maximum damage. During a match your move will deal any damage between those values.
  3. Attack Bonus: Each move has a different attack bonus. Attack bonus will help you land the move without getting dodged. Moves attack bonus gets added to your 'Attack Bonus'(Unstoppable Blows) skill to help you land your hits, but the moves attack bonus loses importance later on the game when you have a 1000+ attack bonus solely from skills and advanced technuiques.
  4. Bleeding/pinning bonus: The icon next to this value will change depending on whether it is a direct damage move(The one in the example) or a pinning maneuver. For direct damage moves, Bleeding bonus is very important as the bonus displays the chances of wounding in percentage (the strongest bleeding moves on the game have 25 bleeding bonus) while pinning bonus on pin moves is not that important and can be covered for by your pinning bonus from skills (Elasticity). For Pin moves it is better to focus on damage, while for bleed builds it is essential to go for high bleeding bonus moves.
  5. Learning/Training costs: These are costs for learning a move, if it is new to you, or training it, if you already have it.
  6. Training time: This is the time it will take you to upgrade the move one level.
  7. Positions: Required and obtained positions as explained before, dictate where your opponent should be in order for you to be able to execute the move (Required), as well as which position your move will lead your opponent to be (Obtained).



Disabling Moves

Disable-moves.png

To Disable your weak moves, you need to select a required position first, and have more than 3 active moves on that position. Once you're on the selected position, you will see an X on the bottom right of the move frame.



Advanced techniques

Unlocked at level 6/Level 5 Supporter
Double click the level box to upgrade more than one level at once

Advanced Techniques (ATs) are the most popular and accessible way to spend your experience points to make yourself stronger. Through ATs you can increase most of the skills in the game, but there are a few skills you cannot increase through ATs. These Skills are:

-Frenzied Urge and Pacification

-Berserker and Feint

-Lightness

Each 1000 Exp increases the amount of a skill of your choosing by 2 – Health (20 every 1000 exp) and Stamina (10 every 1000 exp). As you increase your AT level, the cost together with the skill increase will increase. Example:

AB Level 1 = 2 skills for 1000 exp.

AB Level 2 = 4 skills for 2000 Exp.



Special abilities

Unlocked at level 8/Level 7 Supporter
Double click the level box to upgrade more than one level at once

Special abilities are a great way to boost your skills during a very short period. As special abilities are based off Fantaeuros you can buy a lot of them early on as opposed to Advanced Techniques that require experience points which cumulates much slower than fantaeuros.

Special abilities, however, are constrained by efficiency. The way special abilities work will keep you in the competition, but will never put you too far ahead of your rivals.

This is how special abilities work:

- Efficiency increases by up to 3% everytime you lose. Meaning as long as you're losing your special ability will keep getting stronger

- Efficiency decreases by 1% for every win or for every level upgrade on a particular special ability. meaning as you start winning more and more, your special abilities will lose efficiency til your win/loss ratio is equalized

To summarize, Special abilities are a great "Quick Fix" if you're playing from behind, but they'll become more and more unnecessary 
as you start winning and dominating your level, so strategize around that to make the best use out of them.



Private Gym

Supporter exclusive

Private Gym is a good alternative to advanced techniques if you have the tournament points cost for it. Private gym is as consistent as advanced techniques, and can give you the upper hand early on if you use it wisely.


Sparring Partner

Unlocked at level 4/Level 3 Supporter

Sparring partner is the fastest way to get a lot of moves executions, and good experience. The higher the level of the master you sparr with is, the more experience and executions you will gain. It is recommended though that you set your trademark and finisher first, so you will take full advantage of your sparring sessions.


Personnalizations

Taunts

Unlocked at level 3/Level 2 Supporter

Taunts are provocative moves you execute during a match as a confidence boosters. Every wrestler has their own taunt moves that they execute to fire the crowd up and psych the wrestler up to give it his best to win. This exactly the role of taunts in the wrestling game. Executing a taunt successfully will boost your health and stamina and keep you in the fight a few more turns.

However, it is not easy to choose the right taunt, or how to time it.

Taunts in TWG are split into 3 categories: 1 turn, 2 turns, and 3 turns taunts. 3 turn taunts being the hardest to pull off, because they require a long time to finish and you're subject to interruption much easier than the other two, but the risk to reward is much higher if you can afford it. With that said the most popular choice for taunts is the "1 turn" taunts, as they're easy to pull off, so they gain executions and level up faster too.


Trademarks

Unlocked at level 5/Level 4 Supporter

Trademarks are the second customizable moves you will unlock. From a pro wrestling point of view, trademarks are moves that certain wrestlers are known for, and they usually execute them right before going for the finishing move. Think of it as Batista doing his Spinebuster right before executing his 'Batista Bomb', or Undertaker's 'Old School' (walk on ropes). On the wrestling game, your trademark moves work the same way, and are used to soften up your opponent. Trademarks (TMs) level up faster, and in only a few levels they will be dealing high damage.

Assign a trademark to your wrestler as soon as you unlock them to gain as many executions on it as you can, but make sure to replace it with a stronger move later and assign all the executions you gather to your new and stronger move.


Finishers

Unlocked when you have a level 10 trademark.

Finishers are the most customizable moves on the game, and if built right, they can totally wipe out a full health opponent. 
Knowing how to build your finisher is crucial to your success in The Wrestling Game, and for that we have a whole section, just on how to build finishers. 

Entrances

Unlocked at level 7/Level 6 Supporter
Entrances.png

Entrances are your special way of entering the ring. Entrances have seven steps, and you can either improve them all or just pick one and it wouldn't make a difference, as far as your gains are concerned.

Entrances are a huge part of the game, and once you unlock them, they will turn your game strategy heads over heels. That is because are the biggest experience boosters on the game, and for each 400.000 fantaeuros, you are guaranteed to gain +1 experience per match. It might seem to you like a minimal gain, but over the course of a 1.5 years old career (before you're forced to retire) you will make millions of fantaeuros that if you translate them all into entrances, you will be gaining a lot more experience, and therefore more skill points (from advanced techniques) than users who chose the special abilities route.

Special abilities and Private gym however are solid alternatives to entrances/ATs, and can give you the upper hand earlier than the long term strategy of entrances which kicks in much later.



Specializations

Spec.png

Specializations are one of the advanced build counters of the game, and they will allow you to lower the efficiency of a particular skill of all opponents that fight against you. Specializations are a great way to cover holes in your build, that you can't counter otherwise.

For example, your run an injuries build but resistance are giving you hard time dealing any damage due to their high damage reduction, specializations can help you lower their damage reduction so they would be easier targets for your deadly maneuvers.

Specializations are very powerful, but the more levels you unlock, the harder it gets to unlock more so make sure to use them wisely.



Match Sepcializations

Match-spec.png

Same concept as class specializations, but instead of working against one specific class and skill in all match types, these work against all skills and classes in a particular match type. The most important match specializations are one fall by far since a lot of competitions are held in that match type.

Another great use for specializations is to have the upper hand in a particular match type you prefer to hold the title for such as First Blood, Last Man Standing or Submission.



Arena

Ok, now we got to where all the action happens, the main page of the arena. All the casual and title matches happen here, and this is where you will spend most of your time while playing The Wrestling Game.

How to fight

Let's start with how to choose a match type:

Upon entering the arena, you get to choose which match type you want to challenge the opponent.

  • Team: First choose whether you want to fight solo, or do you want to use your tag team or stable. (Tag and Stable are unlocked later on, so if you're new, all you can choose is 'Single')
  • Match Type: Once you select an option under team, you can pick a match type to fight in. Single has the most variety of match types currently, while stables has the least.

Once selected you can proceed to choose an opponent to challenge, by clicking the "Fight" Button. Once clicked you'll go to the match viewer where you can read your match.


Match viewing

Titantron.png
Viewer.png

As you probably know, this is a text based game, so your matches will come in a text format, and not a 3D animated match. Once you click the 'fight' button, you will be taken to a titantron page which displays your catch phrases. TIt's just a fun screen for you to write something witty and original for your opponents to read while your match is being generated. You can edit your catchphrases via the settings page (refer to 1. Top menu for the settings page)

Once on the titantron page you can click "View match" to start viewing your match.

So, Match reports have a few different options to view the match in normal speed, x2, x4 or x8 Fast forward. You can also play and pause the match, and once the match is over you can view the full text match, and display analytics. The match viewer also displays a health bar that shows how much health (Health points + Stamina) you have left. (If you want to know how to read a match report, you can jump right to the x.x.x section).




Wrestler Details

Friends-list.png
Wrestler-details.png


Friends list is a handy option to keep tabs on your favourite opponents to easily challenge them whenever you want to, or keep all your friends under the same tab to PM them at any time.

It suffise to click the friend button to add a user to your friends list. You can then access the list of friends by checking the "Friends" box on the arena sub-menu as demonstrated above.

First thing you will notice upon entering the arena is that some wrestlers have an extra goldish icon on their frames. those are the level champions, and there is usually 4 of them on every level. Winning titles will yield you a lot of money, but we will get to that later.

Second thing you need to know is the reward part You always want to challenge opponents that have a close or equal + and - on the reward. That means your win/loss odds are almost identical, and your risk to reward is optimal.The higher the red number is, the weaker your opponent will be, and the less reward you will get from the win.

Now to what kind of reward is that!? ... Reward basically means how much score you will gain from beating that opponent, which will boost your ranking within the level. beating your opponent will also yield you Fantaeuros equal to the + reward, while losing won't cost you anything.



Tournaments and Private Leagues

Tournaments

Tournaments.png
Unlockable after 100 single matches

Tournaments are one of the main competitions in the wrestling game. Tournaments are the most rewarding competitions you can join, but you have to win a turn or two at least for them to be worth it.

Advancing in tournaments will yield you very high amounts of fantaeuros, experience, and fans, so don't miss out on the reward if you have good odds in winning them.


Private Leagues

Unlockable after winning 100 single matches

As opposed to the high risk tournaments, leagues are much safer to participate to as you're guaranteed to participate to it until the end regardless of winning or losing. However, wins will yield you more fantaeuros, and winning the whole league will credit you of at least 5 new valuable fans.


Events

Events are one of the ways the game rewards active players. Every month/Week there is a new Monthly/Weekly event to participate to. Events have a daily limit (usually 10 matches per day) that makes them somewhat hard to achieve unless you login to the game on a daily basis. Monthly events are a great way of obtaining fantaeuros, experience, and free tournament TPs, so make sure to keep track of your progress there.

In addition, Supporters will get "Flash events" randomly, and those usually last 3 days, and yield a good reward in money and TPs.


[WGC] Wrestling Game Championship

Wgc.png
Supporter Exclusive

The Wrestling Game Championship is the biggest competition in the game. If you are a supporter, you will be automatically signed up to it when it starts.

WGC involves all supporter players divided into tiers of 30 wrestlers. WGC will launch two rounds everyday for 15 days, at the end of which, the number one wrestler of the top league will be crowned WGC champion.

The Wrestling Game Championship is the biggest competition in the game. If you are a supporter, you will be automatically signed up to it when it starts.

WGC involves all supporter players divided into tiers of 30 wrestlers. WGC will launch two rounds everyday for 15 days, at the end of which, the number one wrestler of the top league will be crowned WGC champion.

While WGC is the most prestigious singles competition in the game, participating to it or winning it doesn't give you any edge over the others.